This area, while not really a level, can be unlocked by using the red-flag exit in World 2-A. The level has a red-flag exit, which unlocks the way to World 2- Warp Cannon. Although this world is in the middle of a desert, this level is largely inhabited by water. This level is the first and only bonus level in this world. The level has a red-flag exit, which unlocks the way to World 2-A. This level introduces the enemy Super Piranha Plant. The third level of World 2, the level begins in a desert, with a pipe to the underground. The second level of World 2, featuring a pyramid in the background, This level marks the first appearance of the enemy Lakitu in the game. This level introduces the enemy Pokey and Spiny. The first level in World 2, it is a desert-based level. If the player beats Mummipokey while in mini form, the player will gain access to World 4, instead of going to World 3. Unlocking Warp Pipes means that the player can skip some levels, and complete the world without completing all the levels. This world introduces the idea of Warp Pipes - a means of transportation from one level to another. is fought here for the second time in the Tower, and the boss of this world is Mummipokey. It is a large Desert-themed world, with enemies such as Pokeys and Lakitus. World 2 is the second world in the game New Super Mario Bros. Like all of the worlds in New Super Mario Bros., World 2 contains secret routes to discover, including an alternate exit to World 4.” - Official website New Super Mario Bros.“World 2 takes Mario to an arid desert landscape crawling with prickly enemies.will be brought to an underground area with the third Star Coin floating atop a midair platform. After throwing the barrels away and entering the Pipe, Mario and co. Near the end of the level, under the hill, is a small green Pipe covered by two barrels. Star Coin 3: A Mini Mushroom is required for this one.This should be done while the platform is under the Star Coin. must use to make the second Star Coin, along with several other coins, fall onto the platform. This vine leads to a cloudy area with a long moving platform, and this platform eventually leads to a POW Block, which Mario and co. must hit the one on the left from anywhere but the top to make a vine appear. Star Coin 2: Not far from the exit point of the area with the first Star Coin is a row of four bricks.should activate the ? Switch to make moving platforms appear, then use them to jump up to the first Star Coin while avoiding the Spikes. ![]() This Pipe leads to another area with two Spikes and a ? Switch. This will lead to an area with a P Switch followed by a large drop, and a green Pipe at the bottom. should get inside it and sink all the way to the bottom.
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